S I S T E M A S
S I S T E M A S ® is my research-oriented furniture & homeware editor where I explore optimization, systematization, and decentralization of production processes.
I produce very utilitarian and useful objects in small batches, with a trusted network of small factories and workshops, under a precise set of rules:
I produce very utilitarian and useful objects in small batches, with a trusted network of small factories and workshops, under a precise set of rules:
Year: 2013 - ongoing
Tags: Efficiency, Production process, Utilitarian
Tags: Efficiency, Production process, Utilitarian
Conditions & Guidelines
Conditions for a furniture & homeware editor:
Practice-as-research
In the sense of exploring material possibilities, design language must foster curiosity, imagination, knowledge, and critical thinking, maintaining a solid ethical and environmental stance.Linked components
Enhancing the potentials of modularity, recombination, and variables in use, object systems must be open, simple, and flexible, encouraging action as a discursive activity.Production networks
To reduce issues related to dependency, transport, costs of stock, and waste generation, fabrication methodologies must be optimized, replicable, scalable, and decentralized, proposing viable production solutions for the future.Irreproachable things
And after all, in practical terms, products must be affordable, useful, everlasting, and self-explanatory; otherwise, these are purely theoretical shenanigans.Specific design guidelines:
Aesthetical principle: Simple
Design for honest, straightforward objects with a trend-independent aesthetic, good intuitive user experience, reject ornament and unnecessary conceptual layers, as tastes are contextual but being useful is not; utility is beauty.Economical principle: Methodic
Design for degrowth, sustainability, minimal resource impact, standardized materials and processes, as in a world with limited resources efficiency is critical; optimize everything.Geographical principle: Local
Design for accessible materials and processes, native economies and production networks, fair redistribution of money, as the real value of objects depends on how they improve the lives of those around you; produce close.Temporal principle: Enduring
Design for multiple uses, reconfiguration, easy repairability, disassembly and separation of materials, quality long-lasting objects, as the longer the product life the later it needs to be replaced; end obsolescence.
Consequences Diagram:

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